Wood. Fire. Pynk. Story.
I’m Tallal Ibad — an artist, storyteller, and creator working under the name Sawtistic.
My work began with wood, chainsaws, fire, texture, and color — turning raw material into characters and sculptures people could gather around.
But somewhere along the way, the characters began becoming something more than carvings.
They became stories. Experiences. Reasons to get curious, make something, go somewhere, meet someone, and engage with the world around us.
That something became the Pynkverse.
How I Got Here
I immigrated to the United States as a child, served in the U.S. Air Force, and spent years traveling across the country and abroad. Along the way, I learned discipline, observation, curiosity, and respect for craft.
Chainsaw carving came later — unexpectedly — and quickly became a calling. It combined physical labor, precision, imagination, and presence in a way nothing else had.
Over time, the work grew beyond sculpture.
Why Pynk
Pynk is more than a color.
It represents the goodness we carry into the world — kindness, courage, curiosity, compassion, and the choice to connect with one another.
That idea became the foundation of the Pynkverse, a growing world of original characters, stories, art, and experiences led by characters like Pynko.
Some live in stories. Some stand several feet tall in libraries and community spaces. And sometimes they invite a room full of kids to paint, investigate, ask questions, tell stories, or discover something they’ve never held in their hands before.
Learn. Explore. Create.
The Pynkverse is built around three simple ideas:
Learn — encounter something new and ask questions about it.
Explore — get curious, move, observe, investigate, and experience the world firsthand.
Create — use your hands and imagination to make something that didn’t exist before.
Through Pynkverse Experiences, those ideas can take many forms — from collaborative painting and public art to storytelling, nature, specimens, objects, games, and programs created around the themes of the communities hosting them.
The goal isn’t to eliminate technology.
It’s to give kids another reason to look up from the screen and connect with the world around them.
Art, Story, and Experience
Today, my work moves between several forms:
• Original sculptures, carvings, and reliefs
• The Pynkverse, its characters, stories, and growing world
• Pynkverse Experiences, including the Pynkverse Painting Experience and specially created community programs
• Public and community art that gives people something tangible to gather around
Art remains an important part of what I do — but sometimes art is the destination, and sometimes it is simply the doorway into learning, exploration, conversation, or connection.
Why I Do This
I believe kids should have reasons to get their hands dirty, investigate strange things, make something imperfect, ask questions, move through real spaces, and talk to people around them.
I believe learning becomes more memorable when we can see it, touch it, experience it, and share it.
And I believe creativity can give people a reason to gather.
That’s what I’m building with the Pynkverse:
Learn. Explore. Create.
Connect beyond the screen.